31st April 2025
Interview Questions:
- What was your first reaction when interacting with the book?
- Did anything surprise or confuse you about its form or layout?
- How did the physical interaction (flipping, rearranging) influence your engagement with the content?
- Did you feel a sense of authorship or creative control while interacting with the system?
- How would you compare this experience to reading a traditional book or magazine?
- Did the format prompt any new thoughts or interpretations you might not have had with a standard publication?
- Do you see a potential use or application for this kind of system in your own life or work?
INTERVIEW 1: User is a non-designer
INTERVIEW 2: User is an Interior Designer
Reflection
That questions that I asked the interviewees lead to some more thoughts and questions which I will be answering below:
Q1. Why not make a 3D prop, model, or reconfigurable toy instead of a book system? Wouldn’t that be more effective?
While a 3D prop, model, or reconfigurable toy could offer physical interactivity and modularity, a book system provides a unique balance between structured communication and open-ended exploration. I believe a book would be ideal for:
- Balancing Structure and Play
- A book is an established medium for storytelling and communication, but by subverting its format, it retains legibility while introducing playfulness.
- A purely sculptural model or toy might lean too far into abstraction, making it harder to engage with as a narrative system.
- Contextual Flexibility
- Books exist in a context of learning, storytelling, and visual communication. By redesigning this format, the proposal directly challenges existing expectations of narrative and design.
- A toy or model might be seen as a novelty rather than a serious tool for co-design and shared authorship.
- Reconfigurability Without Over Complication
- A book system is inherently modular—pages can be folded, expanded, rearranged, and layered in multiple directions while maintaining coherence.
- A 3D object, while physically engaging, might require a more complex system to achieve the same level of adaptability and user interaction.
- Bridging 2D & 3D Storytelling
- This design system plays with both flat and dimensional elements—it’s part-publication, part-interactive object.
- A purely 3D form might limit the ability to explore layered visual storytelling, transparent overlays, and collage-like composition that a book naturally accommodates.
- Accessibility & Usability
- A book format is easier to distribute, reproduce, and interact with across different audiences.
- A model or reconfigurable object might require specific materials, a more complex production process, and less portability compared to a book.
Q2. Would the user have confusion in navigation ?
My solution: To provide a simple instructional guide or visual indicators (e.g., arrows, numbered sections) to assist navigation.
Q3. Is limited flexibility in content customization an issue ?
Q4. Is it suitable as a co-creating/ collaborative tool? Isn’t the book better used my one person at a time ?